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 The Rift of Nurz Ghashu Part C

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Αριθμός μηνυμάτων : 113
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Registration date : 21/01/2008

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Level:
60/60  (60/60)
Race, Class: Elf, Hunter Elf, Hunter
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ΔημοσίευσηΘέμα: The Rift of Nurz Ghashu Part C   Τρι 08 Απρ 2008, 13:58





Thrâng
"I have seen enough. The time of the Eldgang ends now! Run for your lives if you wish to save yourself."



Once you enter the arena the Ever-seer is convincing one of the otherwise friendly giants, Eimyr, that you are the bad people who want to hurt him. So you have to chance his mind now. Keep him tanked (but dont try to kill him) while you deal with the adds. It is not possible to defeat him... Once the fight begins, have a tank pick up the giant Eimyr and pull him back to the bottom of the stairs with a Minstrel that can easily heal the tank. The rest of the raid should be anywhere on the ground around the bottom of the staircases but not in the lava. Make sure that Eimyr is not pulled up onto the staircase, or he will wipe the raid and DONT hit the giant cause if the tank loose agro, he will turn to the rest of the raid and will throw rocks which really hurts...

Four waves of adds will come from the stairs and they need to be defeated before Thrâng enters the fight:

* Wave 1 - 1-4 Ghâshfra Defenders, 1-3 Ghâshfra Fighters, 1-2 Ghâshfra Scrapper (up to 6 or 7 mobs)

* Wave 2 - 1-4 Ghâshfra Defenders, 1-3 Ghâshfra Fighters, 1-2 Ghâshfra Scrapper (up to 6 or 7 mobs)

* Wave 3 - 2 Ghâshfra Scrappers

* Wave 4 - 2 Ghâshfra Summoners

The four waves of adds mentioned above will be spawning near the top of the stairs. Everyone except the tank on Eimyr should work on taking them down. Stun, Root, Kill. Make sure not to put any bleed effects on the last Summoner in the final wave. Once he reaches around 1-2k morale, stop all damage and crowd-control him. Finish off any remaining Fire-worms, and then get into the positions shown on the image to the right, with the Main Tank and a Minstrel on one side and everyone else on the other. If the group has two Lore-masters, one can go to each side to provide support. The same applies if the group has 2 Captains. It is a good idea to keep the last Summoner crowd-controlled while everyone heals, buffs, and gets into position for the final stages of the battle. Once everyone is ready, have one or two Hunters use Heart Seeker on the last Summoner to finish him off before he can summon another Fire-worm. The Lore-master can also use a stun to help prevent getting another worm add.


You ve done well with Eimyr and he will now leave, and Thrâng will enter the fight along with four Ghâshfra Shamans.
This is where you need to be really careful... or you re gonna have to come back and do it again...
The Shamans must be defeated before Thrâng can take any damage. Their melee attacks do mild Fire damage, they can place a nasty damage-over-time wound debuff on players, and they will cast interruptible Renewal effects on each other and on themselves that can stack. It is a good idea for Champions to use Clobber as much as possible. Burglars should use Addle as well. You got it, you need Interrupts... Thrâng will run down to the first landing on the stairs and remain there until the Shamans are defeated. If all players are in position and stay in the area marked as "Safe Zone", he will not be able to ranged attack anyone. The Shamans will come running down the stairs, two on either side, so players on both sides should pick up their two, with the MT and OT holding the aggro. Don't panic if three Shamans end up on one side, since it is still possible to pull one over to the other side or simply to DPS through three Renewals. Check the picture below:


Once the Shamans are defeated, Thrâng will come down from the stairs and melee attack the highest player on the threat list. This will most likely be a Minstrel due to healing threat. Though he no longer has his damage reflection buff, he now has a Tempered by Flame effect on him that negates almost all (about 99%) incoming damage (although he can still be debuffed). The main tank should immediately use a taunt in order to grab a hold of him. It's important to know that untanked Thrang will range fire fellowships members (deadly). The damage reduction on Thrâng can be removed temporarily by pulling him next to one of the many Fumaroles found around the bottom of the arena and causing it to explode. The explosion is triggered by a 5 second induction that starts once a player runs up close to it, and once it explodes it deals around 1,500 Fire damage and stuns anyone within approximately 5 meters. If Thrâng is within the explosion radius, his buff will get replaced with a Vulnerable effect for 15 seconds. During this time, go all-out on the DPS while the MT is pulling him to another Fumarole. Lore-masters should keep Stun Immunity on the main tank and melee DPS classes. Everyone other than the main tank and melee DPS classes should stand on either the north or south staircase in order to avoid activating a Fumarole by accident. They respawn after about a minute, so it's a good idea to simply use the four or five that are within healing range of the staircase. Repeat the process of pulling him from one Fumarole to the next until Thrâng is defeated... Good Luck cause you re gonna need some...

Abilities

* Torching the Sands (Fire damage) - Ranged, single-target fire blast that deals ~650 Fire damage and scorches the ground beneath the player, dealing additional damage to anyone standing there. Cast only during the Shaman phase.

* Rage and Fury (Fire damage) - Area-of-effect explosion around Thrâng that deals ~1,000 Fire damage within about 5 meters of him and stuns all players it damages for 2 seconds.

* Sudden Dismissal (Fire damage) - Multi-target knockback effect in melee range that deals ~800 Fire damage and knocks players back several meters. Take care not to get knocked into the lava pit.




Thrâng drops the following piece of loot, which starts the quest [50] A Villain Unveiled:














TO BE CONTINUED...

_________________
Its not what your Kinship can do for you, its what YOU CAN DO FOR YOUR KINSHIP..
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Nando
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Αριθμός μηνυμάτων : 19
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Level:
60/60  (60/60)
Race, Class: Hobbit, Minstrel Hobbit, Minstrel
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ΔημοσίευσηΘέμα: Απ: The Rift of Nurz Ghashu Part C   Παρ 27 Φεβ 2009, 13:38




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